01. Introduction and project overview.flv |
10.4 M |
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02. What is Camera Projection.flv |
24.9 M |
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03. Taking Photos for Camera Projection and common issues.flv |
39.6 M |
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04. Finding the actual Focal Length and setting it in Maya.flv |
44.2 M |
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05. Adding our image plane for initial camera match moving.flv |
26.9 M |
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06. Matching the first point of our building.flv |
32.7 M |
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07. Creating a basic camera rig to rotate around our point.flv |
30.9 M |
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08. Rotating our camera to match our rotation to our building.flv |
42.4 M |
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09. Creating our projection shader.flv |
42 M |
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1.jpg |
92.3 K |
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10. Using perspective tricks to model the rest of the building.flv |
57.7 M |
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11. Modifying our channel box to accurately control scaling.flv |
54.4 M |
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12. Animating our new camera movement.flv |
36 M |
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13. Creating background buildings.flv |
32.1 M |
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14. Maintaining the horizon line by duplication our projection.flv |
36.5 M |
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15. Exporting our geometry and cameras from Maya into Nuke.flv |
39.4 M |
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16. Creating our projection setup inside Nuke using Project3D.flv |
45.4 M |
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17. Creating projections using the UV Project node.flv |
26.7 M |
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18. Creating a sky dome that matches our background photo.flv |
31.7 M |
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19. Adding Zblur and an alpha render of our main building.flv |
25.8 M |
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20. Fixing edge quality with multi samples and edge blur.flv |
32 M |
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21. Extracting our reflective areas and beginning to shade them.flv |
28.6 M |
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22. Modifying our Architectural material to reflect.flv |
19 M |
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23. Creating new geometry and images for our reflections.flv |
45 M |
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24. Final rendering and compositing our reflection and projection.flv |
42.2 M |
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