#1 Introduction and Project Overview.flv
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11.9 M |
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#10 3ds Max file management.flv
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54 M |
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#11 Modeling Overview.flv
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8.5 M |
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#12 Setting up reference images.flv
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43.9 M |
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#13 Modeling the hull.flv
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68.3 M |
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#14 Modeling the tail.flv
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52.9 M |
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#15 Modeling the tail fins.flv
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90.2 M |
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#16 Modeling the fenders.flv
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87.3 M |
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#17 Modeling the jets.flv
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79.9 M |
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#18 Modeling the hull top.flv
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67.6 M |
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#19 Modeling the rotors.flv
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68.3 M |
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#2 Breaking down the interface.flv
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73.6 M |
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#20 Modeling the stabilizers for the rotors.flv
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90.7 M |
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#21 Modeling the fan blade assembly.flv
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73.8 M |
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#22 Assembling the rotor parts.flv
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78.4 M |
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#23 Modeling the rear landing gear.flv
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76.4 M |
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#24 Modeling the front landing gear.flv
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30 M |
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#25 Adding the hull details.flv
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47.5 M |
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#26 Modeling the gun turret.flv
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66.8 M |
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#27 Using symmetry and mirror.flv
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76.7 M |
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#28 Modeling any final details.flv
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101.9 M |
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#29 Using smoothing techniques.flv
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91.4 M |
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#3 Modifying the workspace.flv
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41.2 M |
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#30 Material Overview.flv
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37.9 M |
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#31 Adding materials to specific polygons.flv
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46 M |
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#32 Using procedural textures.flv
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34.4 M |
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#33 Nesting procedural textures.flv
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43.2 M |
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#34 UV Basics.flv
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68.6 M |
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#35 Bump map basics.flv
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33.2 M |
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#36 Creating a complex UV.flv
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76.2 M |
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#37 Managing symmetrical UVs.flv
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98.9 M |
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#38 Exporting UVs.flv
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41.6 M |
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#39 Rigging Overview.flv
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4.8 M |
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#4 Viewport navigation.flv
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48.7 M |
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#40 Cleaning up the asset working with groups and layers.flv
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101.8 M |
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#41 Modifying pivots in 3ds Max.flv
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53.3 M |
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#42 Building control objects.flv
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56.3 M |
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#43 Creating custom parameters.flv
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40 M |
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#44 Wiring parameters.flv
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64.6 M |
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#45 Working with expressions.flv
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61.9 M |
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#46 Controlling parameters with 3ds Max's Reaction Manager.flv
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52.5 M |
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#47 Rigging the airship's front landing gear.flv
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43.4 M |
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#48 Creating bone systems.flv
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86.5 M |
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#49 Understanding inverse kinematics.flv
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48.9 M |
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#5 Viewport render modes.flv
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31.8 M |
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#50 Enveloping geometry.flv
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51 M |
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#51 Making your rigs animator-friendly.flv
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24 M |
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#52 Animation Overview.flv
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5.7 M |
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#53 Creating and editing keyframes on the TrackBar.flv
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62.9 M |
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#54 Managing keyframes in the Curve Editor cycling animations infinitely.flv
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61.9 M |
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#55 Path animation.flv
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57.2 M |
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#56 Simulating crowds with Populate.flv
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25.9 M |
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#57 Starting on the flight sequence.flv
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56.4 M |
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#58 Finalizing the airship's blocking pass.flv
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63.4 M |
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#59 Completing the movements of the airship's body.flv
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98.5 M |
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#6 Selecting objects.flv
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32.4 M |
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#60 Enhancing our animation with Secondary Action.flv
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54.3 M |
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#61 Wrapping up our work on the airship.flv
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64.8 M |
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#62 Adding a shot camera.flv
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103.8 M |
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#63 Completing our shot creating real-time previews in 3ds Max.flv
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48.1 M |
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#64 Dynamics Overview.flv
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5.1 M |
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#65 Creating particles in 3ds Max.flv
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51.1 M |
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#66 Fine-tuning particle behavior.flv
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41.5 M |
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#67 Creating particle collisions.flv
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64.9 M |
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#68 Basic particle shading.flv
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39.7 M |
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#69 Finalizing particle shading.flv
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42.2 M |
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#7 Creating objects.flv
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55.2 M |
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#70 Rendering Overview.flv
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6.6 M |
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#71 Overview of 3ds Max light types.flv
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61.2 M |
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#72 Basic attributes of 3ds Max lights.flv
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60.6 M |
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#73 Working with shadows.flv
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52.7 M |
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#74 Image-based lighting in 3ds Max.flv
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97.6 M |
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#75 Adjusting the Rendering Controls for 3ds Max objects.flv
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37.2 M |
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#76 Rendering with mental ray materials in 3ds Max.flv
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46.6 M |
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#77 Creating custom material libraries in 3ds Max.flv
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92.5 M |
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#78 Rendering the final sequence from 3ds Max.flv
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97.1 M |
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#8 Grouping and Parenting.flv
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60.9 M |
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#9 Subobject modes.flv
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59.3 M |
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1.jpg
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19.3 K |
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2.jpg
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38.4 K |
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3.jpg
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37.3 K |
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project_files.zip
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229.5 M |
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